€48.40

Expert Day Games: The path to profit

Actions and Detail Panel

€48.40

Event Information

Share this event

Date and time

Location

Location

Howest- The Level

Botenkopersstraat

2

8500 Kortrijk

Belgium

View Map

Refund policy

Refund policy

Refunds up to 7 days before event

Eventbrite's fee is nonrefundable.

Event description
Expert Day Games: The path to profit

About this event

So you’ve got the gamedev skills and the ideas. But how do you make money from it? What’s the best revenue model for your studio and your games? How do you approach the pricing? What are the key ingredients to successfully launch and live off your own IP? Or is it better to combine it with work for hire - and if so: how do you find potential customers? Is crowdfunding a good idea? In this Expert Day on Friday November 19th we let you talk to and learn from experienced specialists in the game industry.

What will the Expert Day look like?

We’ve prepared a lineup of seasoned specialists ready to tackle all your questions. After a nice lunch, our experts are at your disposal. In smaller thematic groups, you will learn how to monetize your games and skills. The experts also have private time slots you can book for more personal one-on-one feedback. You can pitch your ideas or throw your questions at our experts. After the sofa sessions we have a drink together in a FLEGA cafe.

We will provide you with a personalized schedule, taking your preferences into account as much as possible, so you can get the most out of this day.

Price

A ticket costs 40 euro excl. VAT, FLEGA members pay 30 euro excl. VAT.

Program:

Panel discussion: what is the ultimate business model for a game studio?

To kick off the afternoon, we’ve gathered 3 experienced studio owners to share their views on the best way(s) to make profit as a game studio. Dirk Van Welden (I-Illusions), Timothy Vanherberghen (Triangle Factory) and Mike Coeck (Cybernetic Walrus) will talk about the lessons they’ve learned while growing their studios. Should you focus on developing your own IP, is work-for-hire the way to go or is a smart combination of both the holy grail? How do they decide on pricing and revenue model for their games? What would be their approach if they should start a new studio today?

Sofa Sessions

You choose 3 experts from this list:

Karel Crombecq: How and when to use crowdfunding to kickstart your game release

The upsides of a successful crowdfunding campaign are clear: you get money (presales), fans and good press coverage even before you finished your game. But how do you get there? Earlier this year, game dev Karel and his associate Wim launched one of the most successful crowdfunding campaigns ever in Belgium with the Dungeon Alchemist mapmaking tool for Tabletop RPGs. Karel will share how they pulled this off, what the key ingredients and preparations were and if there are there any pitfalls.

Mike Coeck: How to make work-for-hire work for your studio

Looking for ways to keep your cashflow healthy? Cybernetic Walrus has successfully been combining work for hire (enterprise and industry services) with work on their own IP for 5 years, resulting in a growth from 4 to 23 people. CEO Mike Coeck will be sharing his tips and experiences. What type of jobs should you focus on? Where do you find assignments and how do you prevent cannibalizing the work on your own game?

Timothy Vanherberghen: How to close a good investor deal

The path to profit can be long. Closing a deal with an investor buys you some precious time to work on your game(s). But is it a jackpot? Are you prepared to give away (some of the) control over your business - and is that necessarily a bad thing? Timothy Vanherberghen will share his experiences with different types of investors and give his views on how to prepare.

Working with a publisher (expert to be announced later)

Without the help of a publisher, it's hard(er) to get the budget together for your game. But how do you know if there's actually a good deal on the table? In this sofa session an expert will discuss the ins and outs of a (good or bad) publisher deal.

Schedule: 

  • 12:00-13:30 Lunch (included)
  • 13:30-13:35: Introduction by Flanders DC
  • 13:35-14:20: Panel discussion
  • 14:25-15:10: Sofa session 1
  • 15:10-15:25: Short break
  • 15:25-16:10: Sofa session 2
  • 16:15-17:00: Sofa session 3
  • 17:00-18:30: Network drink and one-on-one talks 

Share with friends

Date and time

Location

Howest- The Level

Botenkopersstraat

2

8500 Kortrijk

Belgium

View Map

Refund policy

Refunds up to 7 days before event

Eventbrite's fee is nonrefundable.

Organiser Flanders DC and FLEGA

Organiser of Expert Day Games: The path to profit

Save This Event

Event Saved